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ZBrushworkshops – Detailing And Rigging In ZBrush And 3DS Max

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ZBrushworkshops - Detailing And Rigging In ZBrush And 3DS Max

ZBrushworkshops - Detailing And Rigging In ZBrush And 3DS Max

MP4 | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1024x640, 30.00 fps | 470MB10 Lessons | Project Files Included

In this Project, Joseph Drust shows you how to create a rig to pose out your game character using ZBrush and 3ds Max, and how to add alphas for extra details.


Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years.

ZBrushworkshops - Detailing And Rigging In ZBrush And 3DS Max

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  1. Zbrus和max细节和绑定教程 在这个项目中,Joseph Drust展示了如何创建一个游戏角色的绑定,以及通过alpha添加额外的细节。 Joseph Drust毕业于萨凡纳艺术与设计学院,在游戏设计行业有十多年的经验,他参与过《幽灵行动》《幽灵行动之尖峰战士》《细胞分裂》《明日潘多拉》《本10异己力量》《地球防卫军:决战昆虫》等游戏的角色设计,它曾是育碧的首席角色艺术家,也是Zbrush的测试小组成员,Zbrush认证讲师。
    vb12(特殊组-翻译)2年前 (2014-12-28)