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Basics of Software Architecture & Design Patterns in Java

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Basics of Software Architecture & Design Patterns in Java
MP4 | Video: 1280x720 | 54 kbps | 44 KHz | Duration: 4 Hours | 736 MB
Genre: eLearning | Language: English

A guide to create smart, reusable softwares with SOLID principles and design patterns

This course is about software architecture and design patterns. We will talk about two man topics: SOLID principles and design patterns. We are going to implement the problems in Java, but the theoretical background is language-independent. I highly recommend typing out the implementations several times on your own in order to get a good grasp of it.

In the first part of the course we are going to learn about the SOLID principles. We are going to talk about the theory as well as the implementations.

The second part of the course is about design patterns. We should have a deep understanding of these patterns in order to be able to write reusable software components. These techniques are becoming more and more important as applications are getting more and more complex, so - in my opinion - these topics are good to know.

Basics of Software Architecture & Design Patterns in Java

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  1. 基于SOLID原理和设计模式,创建智能的、可复用的软件。本教程是关于软件架构和设计模式的。我们将会讲到两个主题:SOLID原理和设计模式。我们将会处理Java问题,但是理论背景是与语言无关的。作者高度建议将部署列出来,这样才好更好地掌握。在第一部分,我们将会学习SOLID原理,讲一些理论以及实施。然后在第二部分会讲到设计模式。我们会深入地讲解这些模式,以能够编写可复用的软件组件。这些技术正在随着应用程序变得越来越复杂而变得越来越重要。
    wilde(特殊组-翻译)2年前 (2015-12-07)