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Modeling Low Polygon Game Characters in 3ds Max + Project Files

3dsMax教程 killking 0评论
Modeling Low Polygon Game Characters in 3ds Max + Project Files [Repost]

Modeling Low Polygon Game Characters in 3ds Max + Project Files
FLV | 1280x720 | x264 | English AAC 2.0 @ 125 Kbps | 05:14:04 | 2,23 Gb
Genre: eLearning
In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We'll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model.
Modeling Low Polygon Game Characters in 3ds Max + Project Files [Repost]

Table of Contents:

Introduction and project overview 00:56
Setting up the scene 09:23
Blocking the torso 09:00
Creating the shoulder 12:46
Building the arms 13:37
Blocking out the leg 14:23
Creating the feet 13:10
Blocking in the hands 12:38
Finishing the hands 12:42
Refining the silhouette of the body 08:42
Blocking in the face 11:12
Finishing the head 17:38
Retopologizing the model 12:09
Creating the shoulder armor 14:31
Building the gloves 13:02
Creating the base of the belt 11:20
Adding the skull to the belt 17:29
Creating the boots 14:35
Finishing the boots 12:12
Creating the helmet 11:12
Adding the horns to the helmet 17:11
Building the axe 11:38
Creating the loin cloth 07:46
Optimizing the model 16:23
Improving the silhouette of the face 11:39
Adding the ears 06:40
Modeling Low Polygon Game Characters in 3ds Max + Project Files [Repost]
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