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Creating a Stylized Set Element for Games in Maya

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Creating a Stylized Set Element for Games in Maya

Creating a Stylized Set Element for Games in Maya | 4.79 GB

Software used: Maya2013, Photoshop CS5, Marmoset Toolbag. xNormals | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 7h 48m

Genre: eLearning | Difficulty: Intermediate | Language: English | Instructor: Stanislav Poritskiy | December 9, 2013

Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing.We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process. We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample for color and generate masks to fill and produce a unique texture as a result. In the end you will have a professional workflow to create any game asset you will need in the future. 

Creating a Stylized Set Element for Games in Maya

Creating a Stylized Set Element for Games in Maya


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网友最新评论 (1)

  1. 使用maya创建风格化的游戏元素教程 软件:Maya2013、Photoshop CS5、Marmoset Toolbag、xNormals 时长:7小时48分 这个教程主要讲解制作一个游戏模型的全过程,重点在于低模的建模、UV布局。 我从建模一个高模开始,讨论一些非常有用的技术,使用这个流程非常省时。 然后使用maya内置的工具进行AO和normal的烘焙,然后输出到ps进行初步的制作。 使用toolbag进行开苏的纹理、灯光、反射灯效果的检查。 最后我们会使用照片纹理进行贴图的最终处理。
    vb12(特殊组-翻译)3年前 (2014-03-12)