Gumroad – Procedural Modeling – 4 chapters |百度网盘|rapidgator|nitroflare

Gumroad – Procedural Modeling – 4 chapters

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Gumroad – Procedural Modeling – 4 chapters

Here is the bundle of the 4th chapters for the Procedural Modeling for beginners. This is a tutorial that will help you understand some foundation of houdini modeling, more focused on game development. On this tutorial you will learn:

– Understanding Houdini viewport and interface

– Managing nodes, layout and naming

– Understanding points, vertices, primitives and their respective groups

– Using boolean for modeling.

– Creating a room with procedural uv’s and curves

– Transforming geometry around nodes.

– Merging objects from different networks, instancing and copying.

– Adding windows and door to the environment.

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