Concepting a Horror Illustration in Photoshop

Published 4/2024
Created by 3dmotive LLC
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 19 Lectures ( 3h 20m ) | Size: 1.9 GB

Learn to design and paint a disturbing figure in Photoshop!

What you’ll learn:
Understand what the word “scary” really means
Create a small story before starting the design
Using a black silhouette as a base
Use Photoshop to create the digital sketch using different modes (lighten, darken, color dodge etc)
Create a cinematic looking disturbing figure for films or games

Requirements:
Students will need to know how to sketch and paint digital characters to a mid-advanced level and manipulate photography with photobashing techniques
The knowledge of Photoshop is essential as well as knowing how to sketch digital characters using light and shadow

Description:
In this course we’ll start talking about what we find scary and how to scare ourselves in order to brainstorm ideas. Eventually, gathering some inspiration from other horror artists and looking at scary imagery, we’ll start to create a small story used as reference for our design. Once this is done we’ll open up Photoshop and paint a 100 percent black silhouette using abstract shapes. We’ll then use the lighten mode with just a single color as much as possible to flesh out from the blackness of the silhouette the anatomy of the figure. Once the figure is finished and polished, we’ll use it as reference for my main design which will be a paintover for our final image.In this course we’ll break down and work to understand what the word “scary” really means. We’ll discuss ways to create a small story before starting the design. As we begin painting, we’ll start by using a black silhouette as a base. We’ll then use Photoshop to create the digital sketch using different modes (lighten, darken, color dodge etc) Finally, after covering techniques and methods for painting, we’ll have created a cinematic-looking and disturbing figure that could be used as reference or concept for films and games


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