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Creating Cross Platform Games with Xamarin

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Creating Cross Platform Games with Xamarin

Creating Cross Platform Games with Xamarin
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 592 MB
Genre: eLearning | Language: English
This course will be using C# and Xamarin in Visual Studio to first create a simple crossplatform engine before create a 2D platforming game for iOS and Android. UsingXamarin, it is now easier than ever to have a unified code base that can be used for allof the major mobile platforms and it allows the developer to have more freedom andcontrol on how to create their game as opposed to other available engines. One of the main challenges is creating code that needs to perform the same functionalitybut differs for each different platform. This project will show the reader how to utiliseshared projects in Visual Studio to create classes that will perform this functionality.Another difficulty is the loading of assets which need to be saved in different locations foreach platform - this course will show the reader how to create code that will retrieveassets from different locations based on which platform is currently being targeted. Thecourse will also show how to create a game from start to finish and how to overcome anyobstacles that can arise during development. There will be 3 main stages to the course - creating the engine, creating the game, andthe final touches before releasing. The creating the engine stage will walk the viewerthrough creating a simple cross platform renderer for 2D games, as well as a way ofhandling audio and basic state system. The next stage will then create a 2D platformerstarting with designing the game to implementing all the character’s movements andenemy interactions as well as a simple menu system. The final stage will then show theviewer how to monetise their app and add analytics and achievements/leaderboardsbefore showing how to release the game on both app stores

Creating Cross Platform Games with Xamarin

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  1. Xamarin开发跨平台游戏 本教程是由C#和Xamarin,在Visual Studio中开发一个简单的跨平台引擎,然后会将其应用于为iOS和Android所开发的2D平台游戏中。是由Xamarin比以往更简单地开发出统一的代码库,可被用于所有的主流移动平台,并且相对于其他现有的引擎,它允许开发者有更多的自由控制如何创建他们自己的而游戏。其中一个重要的挑战是创建出能够在不同平台上执行出同样效果的代码。本项目将会为你带来如何在VS中,创建相同功能的类。另一个困难是不同平台对资源的载入,本教程将会为学习者讲解如何基于不同的平台,从不同的位置载入资源的代码。教程还会讲解如何从头至尾创建一个完整的游戏项目,解决在开题过程中所出现的问题。 教程由三个阶段组成:创建引擎、创建游戏以及最终在发布前的调试。引擎创建阶段将会带领学习者创建一个简单的跨平台引擎,用于渲染2D游戏以及处理音频和基本的状态。下一个阶段会创建一个2D游戏平台,从引擎开始直到部署所有人物的运动以及和敌人的互动,并会带有一个简单的游戏菜单系统。最后的解决会演示如何通过app变现,并加入分析和成就仪表盘,显示如何在各个app市场中发布。
    wilde(特殊组-翻译)1年前 (2017-05-13)