Texture Painting in Maya and Photoshop

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Texture Painting in Maya and Photoshop

Texture Painting in Maya and Photoshop | 2.32 GB

2h 45m | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 32KHz 1ch

Genre: eLearning | Maya 2015, Photoshop CS6 | Project Files Included | September 10, 2014

No matter what type of asset you are creating, after the modeling has been completed and the UVs have been laid out, its time to begin painting textures. For many artists, Photoshop is the primary place for this step. This training will explore how Maya and Photoshop work together to create and apply textures to our assets. To get started, we’ll first learn how to apply a material to our asset inside of Maya. From here we will export our geometry and bring it into Photoshop’s 3D workspace for texturing, where we will paint a diffuse and specular map. Photoshop offers an unparalleled layer based workflow and we’ll learn how to take advantage of it both in 3D and 2D space. To wrap this course up, we will export our textures out of Photoshop and then apply them within our material using Maya’s Hypershade before rendering.

After finishing this course, you will have learned how to paint textures in Photoshop’s 3D environment and apply them within a Maya material.

Texture Painting in Maya and Photoshop

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  1. 不管你创建哪种模型,完成后都必须展开UV贴图,绘制纹理。对于大多数艺术家来说,PS就是绘制贴图必备武器。本教程结合了Maya和PS来完成模型的创建和贴图的绘制。先从Maya配置材质开始,然后导入到Ps里进行纹理的处理工作,在ps里进行漫反射和高光贴图。ps提供了非常好的图层功能,我们可以充分利用它的2维和3维空间来工作。在ps完成后,我们将导出纹理,在Maya里完成最后的工作。
    konichiha(特殊组-翻译)12年前 (2014-09-11)