3DNice – Game Weapon Development

Maya教程 _432n 3评论 收藏
3DNice - Game Weapon Development
3DNice – Game Weapon Development
Audio: aac, 44100 Hz, 2 channels, s16, 37 kb/s| Video: h264, yuv420p, 1280×720, 2561 kb/s, 15.00 fps
maya,ue4 | 12h | 1280×720 | MP4 | 5.3GB

In this course we will discuss the process of creating weapons for next generation engines like Unreal Engine 4. We will start from creating high poly model in Maya. We will show some of the new tools available in Maya 2015 to make low poly model. We will show you some tools that will speed up UV making process. Then discuss different ways of baking your normal maps using Maya transfer maps and Xnormal. For texturing process we will use amazing Quixel Suite. Using DDO we will generate some base textures for PBR rendering inside UE4. And at the end we will put all parts of the model and textures together in Unreal Engine 4. We will show you how to make good looking and flexible materials. 

Download uploaded
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网友最新评论 (3)

  1. badjacky
    管理员您好:GamWeeopn3DNiC.part10.rar 文件受损
    badjacky5年前 (2020-10-28)
    • admin
      请重新下载或使用winrar修复功能
      admin5年前 (2020-10-28)
  2. 游戏武器开发教程 在这个教程中,我们将讨论论次世代游戏引擎(比如 Unreal4)中武器的开发,我们从maya创建高模开始,同时会展示一些maya2015提供的创建低模的新工具,还会介绍一些提升uv效率的工具,接下来讨论maya烘焙法线贴图和xnormal烘焙发现的区别。对于贴图部分,我们将使用惊人的Quixel Suite,DDO可以为UE4的PBR渲染提供一些基础纹理,最后,我们把全部模型和纹理转入UE4引擎,并展示如何创建更好的效果。
    vb12(特殊组-翻译)11年前 (2014-12-01)